Before we begin I would like to introduce @Opting. He has been working hard behind the scenes of IntenseRaids helping me pushing out updates and fixes. I'm happy to announce that we are now hiring him as a full-time developer! He has already been coding our custom core and various other plugins. His thread link is posted here. Visit it for more information! New: IRSpigot: This is a custom paperspigot fork coded specifically for IntenseRaids. We have moved several plugins straight into the fork so it'll have better performance. 1. Anti-roof cannons: TNT will no longer go above y:255. 2. A-sync hit detection: All pvping will be done by asynchronous meaning no lag and no missed hit detections. 3. Pot Reg: The pot registration on IntenseRaids was too fast. It was almost instant which has now been removed. It is at around 30% faster registration than normal minecraft. 4. Knockback: All knockback will be equal and no more crazy long knockbacks caused by jumping or sprinting while pvping in normal minecraft. It's smooth as butter. IRCore: Our core has more features now. It basically compiles a bunch of plugins together into one and remade specifically for IR. 1. Anti Auto Cannons: Any ac cannon will be disabled. 2. Anti cobweb defense: No more than 2 cobwebs every y level. 3. Spawner water bypass: All spawners in water can be broken by tnt or creeper egg. 4. Full blocks patch: Full blocks will not break sand. 5. Anti craft: Disables certain items from being crafted. (hoppers, beacons) 6. World border patches a. Sand doesn't stack on borders. b. TNT does no damage on borders. c. Explosions do no damage outside of borders. d. Can't place or break any blocks outside of borders. e. No liquid flow outside of borders. f. Teleporting and enderpearling outside border disabled. g. No mobs outside border. 7. Enderpearl / Crapple / Gapple cooldowns: self-explanatory. 8. Factions notifications: Notifications for faction members logging in and out. 9. Instant Respawn: No need to click respawn after death. 10. Potion Nerfs: Nerfs certain potions that are too OP (Strength II) Sell wands: Instead of the sellchest command, there will be something called sell wands. It's basically a sell chest command in item form. You can transfer the item to anyone, store it anywhere, and move it to anything. If you lose it, you can't be refunded. People with sellchest will receive one for free. *Now in donation store* Rare/Exclusive/Intense Trenches: We are abandoning the old trench pickaxes (if you still have them it'll still work). The new ones provide a way better experience. It is one item and will switch into a pickaxe, shovel, or axe, depending on the material. Example: *Now in donation store* Custom Mob Drops (Coming soon today, not enabled yet): 1. Iron Golems: 100% drops Iron Ingots (1-6). 2. Creepers: 50% drops gunpowder (1-3) 20% TNT (1-3). 3. Witches: 100% drops random potion. New TNTFill: Our new optimized TNTFill will create no lag for the server! Instead of using the TNT from your inventory, you can now use the tnt from chests placed in faction land! New /features: I've changed /features to 2 pages. Should include most information about IntenseRaids. New /duel spectate: You can now spectate any duel match! Changes: 1. Gold nuggets have decreased in sell price. 2. Zombie pigmen spawners now cost more. 3. Creepers spawners cost more. Fixes: 1. Lag fixed. 2. Itemflip stealing fixed. 3. Infinite fireworks with IRNote fixed. 4. Bought 2 bigmacs instead of one. Huge thanks to @Opting for providing 99% of the updates above.